10 tails9/23/2023 ![]() If more than 20 chakra is spent, the ground and buildings within range take double damage. Datara can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. radius must succeed a DC 18 Strength saving throw or take 6 (1d8 + 2) force damage and be pushed to the edge of this jutsu’s range. Datara grants one creature it can touch a number of Red Chakra equal to the amount it spends. As a bonus action, Datara regains 25 chakra points.Ĭhakra Transfer (1+ Chakra). Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Datara can make 3 unarmed strike attacks. All of Datara's attacks are considered magical for the sake of overcoming resistances. Attempts to locate it with magic have disadvantage.Ĭhakra Constitution Datara has advantage on saving throws against spells and other magical effects. Datara’s chakra is identical to the ambient chakra of the world. Datara deals double damage to objects and structures. If Datara fails a saving throw, it can choose to succeed instead. A creature can only be made to make this save once per round. If it moves through a creature's space, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failure. Datara can move through the space of a creature or object of Gargantuan size or smaller, and it does not treat such creatures as difficult terrain. If it was unconscious from having 0 hit points, it does not make a death saving throw at the beginning of that turn, and it regains the unconscious condition and gains a failed death saving throw at the end of its turn. At the end of its turn, it gains 1 level of exhaustion. ![]() At the beginning of each of Datara's turns that it is unconscious, it may ignore the condition and immediately take a turn. Datara must spend 1 less chakra on all jutsu (included in actions), it regains 10 hit points at the start of each of its turns, it has advantage on Strength and Dexterity checks and saving throws, and has a damage reduction of 5.ĭying Breath. Datara can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. When Datara is targeted by an area effect that lets it make a Strength or Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. ![]() All chakra points are regained at the end of a long rest.īrawn/Endurance. Datara has 104 heavy, red chakra points which it can expend. Languages Common Challenge 25 (75,000 XP)Ĭhakra. Saving Throws Con +12, Cha +10 Skills Acrobatics +12, Arcana +10, Athletics +10, History +10, Intimidation +10, Perception +9 Damage Resistances Radiant, Necrotic Damage Immunities poison bludgeoning, piercing, and slashing damage from nonmagical attacks Condition Immunities poisoned, frightened Senses blindsight 240 ft., darkvision 360 ft., truesight 120 ft., passive Perception 32 Titanic monstrosity (Tailed Beast), lawful evilĪrmor Class 22 (Natural Armor) Hit Points 229 (27d8 + 108) Speed 90 ft. This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: ![]() Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care. ![]()
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