Dungeon warfare 2 teleporter trap9/22/2023 ![]() ![]() 0th level (250 gp, 20 xp): Cure Minor Wounds, Create Water, Purify Food and Drink, Mending, Prestidigitation (to flavor food), Light (to mass produce light sources, but hard to distribute with a 10-minute duration).Spells I found that seem potentially useful for a city or town to make traps of all magical traps require a spellcaster of at least 3rd level with Craft Wondrous Item market price is double the materials cost if you hire a spellcaster: The rest of my thoughts got pretty long, so I'm going to divide them by spoiler tags for relative ease of reading: I’m assuming that anything which is unavailable by 6th level without cheese, like 4th level spells, either just doesn’t exist or is too rare to impact the setting at scale I’d also assume prestige classes don’t exist since in most cases you’d be taking at most 1 level of one without cheese, but if anyone finds one with interesting abilities obtainable before 6th level feel free to share- for example, a way to get Spring Attack at level 2-3 to get 3 or 4 levels of Jaunter for teleport and Plane Shift wouldn’t revolutionize society but would be neat to see. Another potential feature is Roads of Longstrider, The other major setting changes I can think of are the presence of spells like Detect Evil and Discern Lies, and various less revolutionary effects of magic on warfare and fortifications these sorts of changes are also relevant for low-magic D&D settings where infinite magic traps aren’t usable. So first off, judging from previous threads there’s no way to duplicate mass-produced Teleport Circles (except possibly Node magic from Masters of Ruin/Underdark I don’t have the book so I don’t know how common Nodes are but you could build traps of Node Door on one and build a city around it), but it’s still possible to create auto-resetting traps of Create Food and Water and some other useful spells. So the question I’ve been wondering about is, how much of a Tippyverse is possible in E6, and to the extent that the standard one is not, what changes result from following similar lines of reasoning? E6 is a modification of 3.5 where character levels cap out at 6th level and monsters above CR 6 are quite rare. ![]() I’ve been reading some old threads that discussed this question ( example), but they didn’t usually go into the amount of detail I was looking for, so I thought I’d compile some thoughts into one place and ask if anyone else had input.įor those that don’t know, Tippyverse is a fanmade setting where most of the population lives in enormous cities linked together by teleportation circles and few by resetting traps of spells like Create Food and Fabricate, which I find fascinating both for the worldbuilding and because it’s designed to actually work as a setting PCs can have adventures in. ![]()
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